python-with-science: Lessons

“This is an introduction and some projects for beginners in Python. The projects use turtle graphics so results are visually pleasing from the start.”

Learning to Program with Python

Learning to Program with Python – Several foundation activities (Basic, 10-20 min)

stuffaboutcode: Raspberry Pi – Minecraft – Hide and Seek

Design a Minecraft game with Raspberrypi! This is a beginner project. It will take around 1 to 2 hours to complete.

“a diamond block is hidden, at a random location, in the minecraft world and you have to find it and stand next to it and its quickest time wins. “

Create a “Whac-a-Block” game in Minecraft: Raspberry Pi

Learn how to create a “Whac-a-Block” game in Minecraft using Raspberry Pi and Python code (Intermediate project, 1 to 2 hours)

Getting Started with Minecraft Pi

“In this resource you will explore the virtual world of Minecraft Pi, the special edition of Minecraft made for Raspberry Pi.”

Raspberrypi: Code Club

Step-by-step instructions for projects including Scratch, HTML and CSS, Python, Sense Hat add-on, Sonic PI, Micro:bit, Blender, and more.

WeDo Building Instructions

Lego WeDo Guide with list of components and building instructions. (1-2 hours) – Easy

Choosing the Right Device

An infographic to help you select which device (Laptop, Tablet or Cloud-Based) is best suited for your students’ needs and your pedagogical intentions.

Wakelet: Scratch

Check out this Wakelet, which was created by the LEARN RÉCIT team. It contains many helpful links in one spot, so its easy for you to use and navigate.

Icograms: Exploring how Quebec changed between 1905 and 1980

Here is a student booklet to nurture competency 2. It was originally created by RÉCITUS. Students will research Quebec society around 1905 and 1980 and explore how different aspects changed over time. Then they will create a 3D map of a place in Quebec around 1980 using Icograms software.

We’ve created this accompanying Teacher’s Guide to help with planning and assessment. We’ve also translated this guide to using Icograms  (originally created by RÉCITUS).

Interactive Models: How to Guide

A slide deck that covers how to create your own interactive models using Scratch programming software and Makey Makey microcontrollers.

Scratch: Historical Figures

In this open-ended activity, students will research a historical figure and program a short scenario about what they learned. Students could research someone from a particular territory or society they are learning about. They could also program a story related to a specific historical event.

Minecraft: New France 1745

Are you looking for a fun and effective way to teach about the organization of a seigneury in New France around 1745? This activity might be of interest to your students and you!

Minecraft Education allows students to explore and create worlds based on what they are learning about in school. Minecraft Education is currently free to all educators with Office 365 (TEAMS) accounts.

Our RÉCITUS partners created a Minecraft seigneury based on New France around 1745 and an accompanying student booklet that guides students towards creating their own Minecraft seigneury. We’ve translated and adapted the RÉCITUS work.

Note: Teachers may have to request access to view the Teacher’s Guide.

Minecraft: Iroquois and Algonquian Societies around 1500

Learn about Iroquois and Algonquian Societies around 1500 using Minecraft. This resource is translated and adapted from RÉCITUS. This resource is still in the process of being vetted by members of Indigenous communities.

Note: Teachers may have to request access to view the Teacher’s Guide!

ShiftED

A series that catches up with educators from across the province to see what’s happening in their classrooms and communities. It often highlights how educators are bringing technology into their classrooms.

LEARN Playlist: Making the Shift to Online Teaching and Learning

A series of 6 videos to help educators shift to teaching and learning online.

Teaching History and Social Studies in the Time of Covid-19

Webinar: FRIDAY OCTOBER 23, 2020.

This is a recording of an informal online presentation by Paul Rombough at the Aqeus conference in 2020.

ENSEIGNER L’HISTOIRE ET LES SCIENCES SOCIALES AU TEMPS DE LA COVID-19 VENDREDI LE 23 OCTOBRE 2020.

Its intention was to show examples of various ways to include interactivity and collaboration at each “phase” in an inquiry learning process. These examples are continually being added to on LEARN’s page for these kinds of sessions at https://www.learnquebec.ca/socialscie…

ARTS CONNECTION: Practical Ideas and Planning for Teaching the Arts during Pandemic

Webinar recorded August 24th, 2020

In collaboration with the MAD2 Sub-committee for the Arts, LEARN hosted a workshop about the unique challenges and solutions for Arts teachers during COVID-19.

LEARN – Graspable Math with Online Teacher Audrey McLaren

Archived Webinar with Audrey McLaren online on June 3rd, 2020.

Graspable Math is an online tool that enables students to experiment with math and algebra in a whole new way. In this video, Audrey McLaren, an online Math teacher at LEARN explains how she uses this tool with her students.

Here are the practice links used in the webinar:

Full-Length Webinar Here

Taste of Scratch: Why Code?

A video explaining why coding is important, the difference between Scratch and ScatchJr, and how to begin coding with your students across the curriculum.

Webinar for Kreocode: Global Goal 12

Learn about the sustainable goals, the Kreocode 2023 challenge and how to start Scratching for sustainability!

Teach with Scratch: Account Setup

A hyperdoc to help guide you in setting up your teacher and student accounts on Scratch.

Scratch Code Along: Animating a face with 5 sprites

Join the LEARN team and learn how to animate a face with 5 Scratch Sprites. Play the video and then circulate your class to offer support OR scratch along too!

Skip to content