5 tips to improve your critical thinking – Samantha Agoos

“Every day, a sea of decisions stretches before us, and it’s impossible to make a perfect choice every time. But there are many ways to improve our chances — and one particularly effective technique is critical thinking. Samantha Agoos describes a 5-step process that may help you with any number of problems. Lesson by Samantha Agoos, animation by Nick Hilditch.”

Knowledge Quest

Learn about educational escape rooms and how they are connected to the Inquiry Process. A PPT from the 2017-2018 LCEEQ, which contains great escape room resources for educators.

What is Project-Based Learning?

“Are you new to project-based learning (PBL)? Or a little fuzzy about what it is? Watch Suzie Boss, Education Writer and Project-Based Learning Consultant, introduce: What PBL is.” by Common Sense Education

Bill 56: An Act to Prevent and Stop Bullying and Violence in Schools

Information on Bill 56 from the Ministère de l’Éducation and Ministère de l’Enseignement supérieur.

CS First by Google for Education

“A free computer science curriculum that makes coding easy to teach and fun to learn.”

Assistive Technology and Tools for Students and Adults with Dyslexia

For many people with dyslexia, tasks that require reading or writing can be challenging. Fortunately, there are now many apps, platforms and technologies that can assist.”

What is Universal Design for Learning?

“Universal Design for Learning (UDL) is a set of principles that guide curriculum development and classroom instruction in order to reduce barriers to learning and provide equal access to learning for everyone. It is not a one-size-fits-all approach – it is based on flexibility.”

About Universal Design for Learning

“Universal Design for Learning (UDL) is a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.”

Apps for Education and beyond

A thorough collection of apps for education. Organized by themes that include Mindmapping, Artistic Creation, Questionnaires and Surveys and many more! (French website with English apps)

Kids Code Jeunesse

KCJ teaches “kids to code, create, and communicate. Together, we will help the next generation set the course for a better future.”

BrailleEdu

“This website was created by the Itinerant Department at Phillip E. Layton School to support educators and parents/caregivers of children with visual impairments. This web site is also designed to promote Braille Literacy through a variety of techniques and strategies. “

Preparing Students To Produce Digital Content

“6 Points To Consider When Preparing Your Students To Produce Digital Content.”

Creating Question and Answer Books through Guided Research

This lesson focuses on a “learn by doing” series of reading and writing activities designed to teach research strategies.

Quote? Paraphrase? Summarize? What’s the Difference? For Elementary Students

Learn how to respectfully use information.

QSLIN Copyright Resources

“Resources for Copyright issues and how they pertain to schools and libraries across Quebec and Canada.”

A Shared Culture

“How Creative Commons provides free tools that enable creators to easily make their work available to the public for legal sharing and remix.”

Copyright Matters

A clear and concise document that explains the ins and outs of copyright within the Canadian education system.

A Creator’s Responsibilities

“Students reflect on their responsibilities as creators and users of creative work.”

Six Styles of Classroom Video Projects

“Various types of video creation projects that can be used in a class with suggested apps.”

Intellectual Property: Overview

“What is intellectual property? A novel? A film script? A joke? A cook book? A character in a TV show? A painting? The lyrics to a song? All of these are intellectual property.”

How to Teach Paraphrasing, Quotation and Summary

Help “students develop their skills in paraphrasing in order to avoid plagiarism.”

Up, Up and Away?

“Students look at the key concepts of intellectual property, learning the difference between copyright and trademark and come to understand how these affect how media products are created and sold.”

Rework, Reuse, Remix

“Students examine the Fair Dealing exception of the Copyright Act and apply what they have learned on different works of art before creating their own.”

My Storybook

A tool that “allows students to create picture books.” (No Account Required. Additional features may be purchased.)

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