3 Ways to Use Video Conferencing with Students Learning Remotely
“During this time of social isolation and remote learning, these video conferencing tools are lifesavers. . . Below are three suggestions for using these video conferencing platforms to continue teaching students as they learn remotely.” by Dr. Catlin Tucker
A great example of local history and technology integration.
HONORE MERCIER PODCASTS: Students at Honoré Mercier Elementary School in St. Leonard were pretty busy during the first half of the school year, recording nine tri-lingual (English, French & Italian) podcasts about St. Léonard’s most famous landmarks.Celebrating an important achievement
From Café Milano – Montréal to the Caverne de St. Léonard, plaques will soon be placed in front of these famous locations with #QRCodes, which visitors can scan with their smartphone to listen.
Pedagogical organizations such as the RÉCIT and LEARN have greatly helped, in particular with setting up the BaladoWeb site that hosts all the podcasts.
Go to site
In addition to the dedicated teachers (Elisa Infusini, Karina Lajeunesse and Antonietta Morena) a team of resource people also contributed to the success of the project: Sonia Marotta (principal), Kish Gué (local RÉCIT consultant), Dimitri Ilias (Panorama), Thomas Stenzel (LEARN) and Sandra Laine (RÉCIT).
The project was launched at the Leonardo Da Vinci Center in Montréal where educational world leader Alan November was kind enough to offer a few words.
Teaching Digital Storytelling in Your Classroom: A Webinar for Québec Teachers
“This webinar is a partnership between Hands On Media Education & LEARN Québec. To learn more about Teaching Digital Storytelling in Your Classroom, please contact Hands On Media at firstname.lastname@example.org or visit www.handsonmediaeducation.com”
Common Sense Digital Passport Game
“Introduce students in grades 3–5 to Digital Passport™ by Common Sense Education. The award-winning suite of six interactive games addresses key issues kids face in today’s digital world. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. “