Representing Ourselves Online

Representing Ourselves Online

“Students are introduced to the idea of avatars as a kind of ‘dressing up’ inside video games and consider the ways in which the technical, generic and aesthetic limitations on avatar creation and customization affect their choices and their ability to represent themselves online.”

Audience:

Educator

Topics:

Health and Wellness

Level:

Kindergarten, Elementary Cycle 1, Elementary Cycle 2

Theme:

Personal and Social Well Being

Digital competency (ies):

Resource Type:

Lesson Plan
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