Digital Competency in Physical Education & Health
There are numerous ways to integrate technology into physical education classes, from Micro:Bit pedometers to interactive sports simulations. Technology can make it easier for teachers to demonstrate proper techniques and track students’ progress.
Featured Projects
Questions for Understanding and Self-Evaluation Tool
Are you looking for ways to bring credibility to PE & Health as a legitimate subject?
This featured resource was created by Sir Wilfrid Laurier School Board teachers. It uses Google Form surveys to enhance student learning and understanding in Physical Education (PE).
- Immediate feedback.
- Each student articulates their PE knowledge (a voice for the quiet learners).
- Deeper understanding, accountability, engagement and motivation for students.
- Brings credibility to PE & Health as a legitimate subject.
- be used synchronously (in class) or asynchronously (as a home assignment).
- serve as unit previews and recaps for the teacher
- Identify learning gaps for the teacher. You will see the results of every question immediately.
- Contribute to and/or complement grade reporting for the teacher.
This survey can be tweaked to your students’ needs.
Questions for Understanding Surveys
Teachers: Once the sport/activity unit is complete, administer this google form to all of your students. Make sure they follow up with the Self-Evaluation form immediately afterward.
Students : Fill out the “Questions for Understanding” for each skill after it has been taught.
Teachers: This gives you an overview of what you are teaching and identifies the gaps in your teaching. This will allow you to gather information about whether students are grasping new skills and concepts being taught.
Students: It’s an assessment tool. This form is self-correcting, so students get immediate feedback as a mark. If they get an answer “wrong”, the right answer is explained in detail immediately.
Here is an example from the Badminton: Questions for Understanding survey.
Self-Evaluation Surveys
Teachers: Administer this google form to your students at the end of the unit/sport has been taught. Be sure your students have filled out the Questions for Understanding form first!
Students: Fill out the “Self-Evaluation” for each skill after it has been taught.
Teachers: This gives you an overview of what you are teaching and identifies the gaps in your teaching. This will allow you to gather information about whether students are grasping new skills and concepts being taught.
Students: It’s an assessment tool. This form is self-correcting, so students get immediate feedback as a mark. If they get an answer “wrong”, the right answer is explained in detail immediately.
Here is an example from the Badminton: Self-Evaluation survey.
Marc-Albert Paquette, pedagogical consultant, LEARN-RÉCIT
Interactive Presentation Tools
The following interactive resources were created by our colleagues from RECIT Développement de la Personne – Éducation physique at à la santé. They have been translated and adapted for the Anglophone community.
The content of each slide is interactive. Teachers can navigate by clicking topics, much like navigating a live website. Images on the slides are hyperlinked to allow the user to jump back and forth through the slides. The resource is to support teachers as they teach a given subject to PEH classes.

Creating your own lead-up games
The following resources were created by Joseph Ricci, physical education teacher, for the APEQ Conference 2024. The resources were created to support teachers in building a mindset for creating their own lead up games for any grade level.
This slide deck goes through the significance of lead-up games and offers a model which will help you create lead-up games that are tailored to your student’s needs.
This Prezi presentation provides a global overview of how to create a lead-up game.
A game/lesson plan example merging a skill in basketball (shooting) with an invasion-style game.
A game/lesson plan example merging a skill in hockey (wrist shots) with a target and cooperation style game.
A game/lesson plan example merging a skill in football (passing and catching) with a target and cooperation style game.
Tech-Tastic Teaching Tip
Did you know you can make a step counter using a Micro:bit? This is a great way for students and educators to track their activity and set personal goals!
Our Past Events: Physical Education and Health
Featured
Creating Your Own Lead Up Games with Joseph Ricci, physical education teacher, SWLSB.
In-person workshop at the APEQ Conference, 2024
Theme: Physical Education & Health, Gamification
Workshop slide deck, presentation, model and games/lesson plans
AI Integration Inspiration :
- Fitness Plans: Teachers can utilize AI to generate example workout routines or fitness plans catering to specific needs or interests.
- Strategies: Teachers can generate images, videos, or language scenarios demonstrating tactical scenarios in team sports or physical techniques and strategies related to a specific skill to help students visualize their positioning and practice decision-making.