Creating your own lead up games

Creating your own lead up games

This is a slide deck from our workshop at the APEQ Conference 2024. The slideshow goes through the significance of lead up games, offers a model which will help you create your own lead up games that are specifically tailored to your students’ needs in any level.

Audience:

Educator

Topics:

Staying Current with Technology
Health and Wellness

Level:

Elementary Cycle 1, Elementary Cycle 2, Elementary Cycle 3, Secondary Cycle 1, Secondary Cycle 2, General Adult Education

Theme:

Personal and Social Well Being, Technological Skills and Innovation

Digital competency (ies):

Resource Type:

Professional Development
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