Taste of Technology: Anglophone RÉCIT consultants

Anglophone RÉCIT consultants presented a deep dive into the Plan D’Action Numérique / Digital Action Plan (PAN/DAP) materials list for 2022-2023

Common Sense Digital Passport Game

“Introduce students in grades 3–5 to Digital Passport™ by Common Sense Education. The award-winning suite of six interactive games addresses key issues kids face in today’s digital world. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. “

PBS Technological Literacy Resources

A large collection of engaging videos and resources on ethical citizenship,  critical thinking and the use of technology.

Activity Books by Common Sense Media

Online books for students to learn more about digital citizenship. You can remix the books to suit your own needs. They also have a read-to-me function to support learners.

Center for Humane Technology

Information and action guides for high school students to learn more about social media and media influence.

PEARDECk Slides on Digital Footprint and Tattoos

A Google slides presentation that can be duplicated and adjusted to suit the needs of your students. Retrieved from Instructional Technology Coaching Program’s 2021 Digital Citizenship resources.

Micro:bit 101: Getting Started with Microcontrollers

New to Micro: bit? Check out this comprehensive course for teachers and students alike. It contains capsules, how-to instructions, extension activities, and more!

This site was created by the Provincial RÊCIT Service for the Anglophone Community.

Finding Copyright Friendly Images of Educational Use

Sign up to receive  “A Guide to Finding Copyright Friendly Images of Educational Use” by Nick LaFave. You will also receive additional Ed. tech tools and tips.

Games for Building Critical-Thinking Skills: Common Sense Media — Top Picks

“Treat your students to these terrific, fun critical thinking games and watch how they develop thinking skills and more complex understandings of the world. On this list are puzzle games that help students solve problems and think ahead, story-based games that help students understand and unpack local and global issues, and strategy games that get students to manage time and resources.”

Learning to Code: from procedural puzzle-based games to creative programming by Romero et al.

A research article about programming.

Educational Robotics: from procedural learning to co-creative project-oriented challenges with LEGO WeDo

“Romero, M., & Dupont, Y. (2016). Educational robotics: from procedural learning to co-creative project oriented challenges with LEGO WeDo. Presented at CIDUI.”

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