InCtrl

“InCtrl is a series of free standards-based lessons that teach key digital citizenship concepts. These lessons, for students in grades 4-8, are designed to engage students through inquiry-based activities, and collaborative and creative opportunities.”

Everfi Ignition: Digital Literacy Lessons

6 Lessons for grade 6-9 students on various aspects related to digital competency.

EDU Puzzle Digital Citizenship Course for Students

A “free Digital Citizenship course made up of online video lessons to protect your students while using technology.” High school students receive an online certificate of achievement for completing.

Finding Copyright Friendly Images of Educational Use

Sign up to receive  “A Guide to Finding Copyright Friendly Images of Educational Use” by Nick LaFave. You will also receive additional Ed. tech tools and tips.

Games for Building Critical-Thinking Skills: Common Sense Media — Top Picks

“Treat your students to these terrific, fun critical thinking games and watch how they develop thinking skills and more complex understandings of the world. On this list are puzzle games that help students solve problems and think ahead, story-based games that help students understand and unpack local and global issues, and strategy games that get students to manage time and resources.”

Research and Citation Tools for Students: Common Sense Media — Top Picks

“Students are always needing to effectively gather, study, and cite sources for their essays and projects. As teachers know, the internet has made this process both more fruitful and more complicated… To this end, on this list you’ll find top-rated tools for not just collecting sources but annotating and citing them.”

Library Learning Commons

” A learning commons is a whole school approach to building a participatory learning community. The library learning commons is the physical and virtual collaborative learning hub of the school. It is designed to engineer and drive future-oriented learning and teaching throughout the entire school. Inquiry, project/problem-based learning experiences are designed as catalysts for intellectual engagement with information, ideas, thinking, and dialogue. Reading thrives, learning literacies and technology competencies evolve, and critical thinking, creativity, innovation and playing to learn are nourished. Everyone is a learner; everyone is a teacher working collaboratively toward excellence.”

Parenting Tweens and Teens in the Digital World

“This PDF includes information on current trends and online risks to support parents/guardians in their ongoing safety discussions with their tweens and teens.”

How false news can spread – Noah Tavlin

“Dive into the phenomenon known as circular reporting and how it contributes to the spread of false news and misinformation.”

How Teens Deal with the Spread of Misinformation

“Find out what young people really think about the news and the spread of misinformation using a variety of short videos produced by PBS NewsHour’s Student Reporting Labs (SRL).”

5 tips to improve your critical thinking – Samantha Agoos

“Every day, a sea of decisions stretches before us, and it’s impossible to make a perfect choice every time. But there are many ways to improve our chances — and one particularly effective technique is critical thinking. Samantha Agoos describes a 5-step process that may help you with any number of problems. Lesson by Samantha Agoos, animation by Nick Hilditch.”

Knowledge Quest

Learn about educational escape rooms and how they are connected to the Inquiry Process. A PPT from the 2017-2018 LCEEQ, which contains great escape room resources for educators.

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